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Last Stand (69)

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Finish
Condition
    Last Stand

    Spell

    Domain: Calm

    Energy Cost: 3
    Might: 0
    Power Cost: 1

    ACTION (Play on your turn or in showdowns.)


    Double a friendly unit's Might this turn. Give it TEMPORARY. (Kill it at the start of its controller's Beginning Phase, before scoring.)


    Worth it.
    Last Stand (69)